War To The Core
11/2017 – ongoing
2D Artist/ Lead Playtester
“War To The Core” is a 3D space shooter/survival strategy game set in planetary orbit. With concise and helpful feedback, I was instrumental in rooting out server disconnects, identifying visual artifacts, and improving gameplay controls (UI). Shortly after proving great value as a playtester, I was invited to improve the existing 2D Art by prototyping new lobby screens and creating visual slides for the “Getting Started” section of the game’s website.
Software
Blender

4/2017 – Ongoing
3D Artist
To become more versatile in this new expanding field, I’ve been teaching myself 3D modeling. Using Blender’s powerful software I’ve been challenging myself with creating various examples. Here are a few that I’ve been working on recently.
Unity Developer Certified
11/2016-11/2018
Unity Developer
I became Unity certified in November 2016 to dive head first into VR/AR. Unity (and Unreal) have became the software of choice for this new field.
Photoshop / Lightroom
8/2000 – Ongoing
Compositer
While working with thousands of photographs over the years, I’ve honed expert skills in Photoshop. I’ve become quite good at color correcting tonalities between differing photos, resizing, reshaping and combining several elements into one final image. Here are some fun composites that I would challenge myself to do for speed, in the span of a lunch break.